## How to Play

Farkle Deluxe is a dice game in which the players take turns attempting to score points by rolling up to 6 dice. After each roll, the player chooses which dice to keep based on the scoring combinations described below ( Note: they must choose at least one scoring combination ).
After choosing dice, the player can decide to keep rolling or to 'bank' the points earned so far during their turn. If they 'bank', their points are added to their score and their turn ends. If they decide to roll, they can potentially score more points or they might lose the points accumulated that round by rolling a 'farkle'. A 'farkle' is a roll in which no scoring combinations occur. After a farkle, all points are lost for that turn.
When a player reaches 10,000 points, a final round is played in which all other players get one last turn to try to reach and surpass the leading player. After this final round is played, the player with the highest point total is declared the winner.
There are several variations for the game Farkle. In this version, traditional scoring is used as well as the option to allow for threepair, or 4,5, and 6 of a kind. The traditional scoring is listed below, as well as the variation denoted with an *:

Dice Combination | Score
Each 1 | 100
Each 5 | 50
Three 1's | 1000
Three 2's | 200
Three 3's | 300
Three 4's | 400
Three 5's | 500
Three 6's | 600
Straight | 1000
Three pair* | 1000
4 of a kind* | 2x*
5 of a kind* | 3x*
6 of a kind* | 4x*

A straight uses all 6 dice: 1,2,3,4,5,6. When force bonus roll option is on, scoring a straight means you must roll all 6 dice again.
The dice combination is only applied to the current roll not to dice which were already selected during previous rolls that turn. The amount of points for each scoring combination earned during a roll will show up directly under each die when it is selected, and the total points earned is displayed in the direct center of the screen. If all 6 dice are selected, then the player rerolls all 6 dice with the current point total being added to the new scoring combinations. The player must roll all 6 dice again regardless of their score. If a player farkles three times in a row, they lose 1,000 points. Farkles are denoted as red asterisks below the player's picture.
Tips
As in most games of chance, risk taking is oftentimes rewarded. In Farkle, the real skill of the game is knowing whether to keep rolling or to 'Bank'.
When deciding whether to 'Bank', one should look at not only how many dice are left to be rolled, but also how many points they will be risking if they roll again. Another important factor, is the scores of other players and their particular style of play. Finally, the number of farkles that a player has should also be a consideration, as the loss of a thousand points on a third farkle can make banking useful even if the total points earned isn't worthwhile.
The reward in scoring all six dice is not only the points scored, but the ability to prolong one's turn and roll all 6 dice again. Rolling all 6 dice increases your odds of scoring 3 of a kind, a straight, and if additional scoring options are allowed 4, 5, and 6 of a kind.
Sometimes, it is not advantageous to score all your dice i.e. select all dice that can be chosen and remove them from play. In some circumstances, only scoring one die can be an option to allow you to roll a larger number of dice thus increasing your odds of rolling 3 of a kind or more.