(4:13:44 PM) Shadyman: watch this.$.sound.audio.readyState
(4:14:00 PM) Shadyman: 0 is buffering, 4 is 'has enough to play'
(4:15:33 PM) Shadyman: sound.audio.play(), sound.audio.pause(), sound.audio.currentTime() are all useful
(4:15:42 PM) Shadyman: I use {kind: "Sound", audioClass: "media", preload: "true", src: ""}, for my define
(4:16:32 PM) Shadyman: then i feed it the URL later on in the code, do a .play() and it buffers some, then plays when it's got enough to do so